Fixed an issue where several SVE questlines could appear on the special order board. Changed a schedule of Morris that had him walking close to penny at night. Fixed several miscellaneous syntax errors. It prevents specific NPCs from showing up in the introduction quest, winter star festival secret santa, billboard quests, and any mentions in Pelican Town. Click here to jump to that post. Removed many 'end positions' in SVE events due to feedback. Added 26 new events. Fixed an issue where other mods re-skinning shadow brute monsters were invincible if players had seen Krobus' 10 heart event. Players can now properly interact with Morris and Marlon when they are working. chevron_right. Altered the pathing in Marlon's 8 heart event and Victor's 10 heart event (summit map). 10-20-2020: Adjusted positions of the barrels and boat at the adventurers guild. Fixed an issue where Andy's day 15 schedule glitched out and had him hiking hills in the western forest. Blocked off the crop field on the Town East map until Entoarox updates Advanced Location Loader. 19.2k. There's now designated spots for spring onions. Fixed an issue where SMAPI reported parsing errors for Scarlett's fall schedules. 1.4: Can now be stacked in a player's inventory and in chests. Fixed a bug where the TV told players the incorrect start time for community center day festival. Lowered dodge chance. ago Thanks to your tips, I caught a frog on my first try! Resampled the "Atlantis" and "First Slash" soundtracks. Fixed several glitched tiles on a couple maps. Simply entering the building upon removing the gated debris is now the only requirement. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. Fixed an issue where logs didn't spawn in front of Grandpa's Shed if Grandpa's Farm and IF2R weren't being played on. Fixed an issue where Marlon and Gunther sometimes faced the other way behind their counter. Redesigned the Jenkins' Residence bathroom. Changed how SVE NPCs are loaded into festivals. Removed a couple static trees from the Mountain map. Fixed an issue where mahogany trees could grow freely at ??? - Removed the "IF2RShed" map. Added snow onto debris (logs, stumps, twigs, rocks). IF2R Farm Type manager no longer affects SVE locations, only the farm map itself. Removed the snow covered paved roads from my seasonal touches due to requests. If players already installed 1.14.9, they will get a "Hank" removal error in the SMAPI console. 09-16-2020: Fixed a bug where many tiles in the dirt configurations for IF2R weren't tillable. Here are all the answers for his crop answers. Touched up vanilla fence replacement sprites (standard and hardwood). Hmm). She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). It's recommended players uninstall TMXLoader, PyTK, and Custom Music if no other installed mods require them. 10-21-2020: Fixed an issue where players couldn't converse with Susan at the night market. Added mist effects for Immersive Farm 2 Remastered. Required( ) Stardew Valley Expanded Korean Translation(SVE ). - Removed the "RemoveShed" configuration from IF2R. Here, you can find hardwood stumps and forageables such as seasonal items and a variety of mushrooms, much like you'd find in the Secret Woods in Cindersap Forest. Haley has received a new event, taking place in Pelican Town during spring and summer. This includes the old [CP], [TMX], [FTM], and [SVE] folders. Added Victor and Sophia to the intervention events. Players are no longer placed in the crossroad when entering from the south. Shearwater Bridge is now the entrance to the town. Favorited. Added another warp point east of blue moon vineyard to the beach, allowing players entering from the forest to walk all the way ---> without having to adjust their walking pattern. Added 14 configurations for IF2R, giving players the ability to customize their farming experience. Some events are random encounters or contain big secrets. Players can no longer get behind Gunther's counter until they've unlocked him as an NPC. Edited a couple stumps on IF2R that would glitch into other debris when you started a new farm. Changed the food buffs for Frog Legs and Void Sushi. She's now "neutral" when gifted vegetables and forage instead of disliking them. Fixed an issue where water wasn't correctly displayed in Deep Cave on IF2R. Players couldn't rearrange artifacts in the museum. Updated the Manifests to stop spamming to update when there isn't an update and deleted a duplicate update key. Added a configuration to IF2R called 'RemoveCentralCherryBlossomTreeAndWaterTrough'. (Framework Mod) Allows new audio to be added to the game. Added a "Smaller Desert Map" configuration (default = "false"). Fixed an issue where the snatcher worm had a high spawn rate. Added many various additions/changes to all maps. It can be found on the descriptions page. Adjusted sword damage. Organized the SVE + IF2R Content Patcher folder structure and references in the content.json. Balances resource intake and makes the farmland more manageable. Removed compatibility from Ran's Harvest Goddess until proper permissions are obtained from the mod author. Fixed several character event viewports and pathing at Blue Moon Vineyard. Also adjusted Sophia's special order items to circumvent an issue where there weren't enough drop off slots. EDIT: Hot fixed a hard crash when players got close to the Joja mart. Todos os mods necessrios para instalar o SVE, tambm sero necessrios para a traduo, instale todos! Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. Apples no longer loves "Golden Ocean Flower". Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. Slightly adjusted building positions on SVE tilesheets. Fixed an issue where one of Pierre's joja day strings used Caroline's which produced gibberish in the dialogue box. Optimized the Crimson Badlands monster spawns. Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map. Added "minor" adjustments to the backwoods map. 10-16-2020: Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town. Certain forage will no longer spawn out of season (purple mushrooms, morels, etc). Added two new maps: Iridium Quarry and ??? 10-18-2020: Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse. Removed Morris' bus stop event where he advertised the Joja membership directly to the player. Fixed an issue where players couldn't trigger Claire's 12 heart event if the community center was completed but the movie theater wasn't yet built. Allows more compatibility for other mods. 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. It is the largest map to date in vanilla and modded Stardew Valley! Overhauled Marlon's schedule. Some players were experiencing recolor issues. Fixed an issue where Susan and Sophia clipped into each other in Pierre's during fall Sundays. Fixed a bug where Olivia would stand in the town plaza all day like a complete weirdo. Fixed an issue where Claire's 12 heart event froze the game if triggered on the moonlight jellies festival day. Players no longer receive the rusty key from Gunther. 09-12-2020: Fixed a bug where I accidentally removed an event trigger for Grandpa's Shed questline while fixing these above bugs. Fixed an issue where players couldn't unlock Sprite Spring if "Romanceable Rasmodia" was installed. Hosts must now be the ones to start the questline. 09-17-2020: Fixed a bug where Grandpa's Shed wouldn't get repaired upon quest completion. The spawn rate of ore, gems, geodes, and generic rocks have been decreased by 33%. Fixed an issue where farmhands couldn't access the adventurer guild. Favorite. Created a new wallpaper "Ceremonial Flower Dance" to commemorate Stardew Valley Expanded hitting 1,000,000 players! To help you learn what to grow for the frog in Stardew Valley we've put together a short guide. Players no longer need to have the special orders board repaired before triggering Clint's railroad boulder removal quest. Fixed an issue where the Aerobics music cue in Olivia's 12 heart event didn't loop. This will prevent double forest load issues many players were experiencing when installing SVE incorrectly. Radioactive Bass, Void Eel, and Butterfish pond colors will now change. Previous versions of Stardew Valley Expanded must be uninstalled completely. Existing SVE saves can configure to this layout. Redesigned parts of the Adventurer's Guild, Wizard's Tower, Wizard's Basement, Skull Cavern, Crimson Badlands, Desert Railway, and ??? Added pine tree shadows at the Adventurer's Summit. The location of these maps are east of Pelican Town. Players can now interact with these trees. Added a new section and graphic to the descriptions page titled "Configurations". Fixed an issue where windows in Grandpa's Shed didn't emit light. Added a new questline to Aurora Vineyard, which involves a new item, after players complete the community center and have played for at least 138 in-game days (late spring of year 2). Fixed a freeze that'd occur at the winter star festival if Andy, Susan, Alex, or Linus gave the player a present. 09-29-2020: Fixed an issue where farmhands got a black screen freeze when the host started the aurora vineyard quest line. Fixed an issue where iridium quality fish couldn't be caught at the Calico Desert Oasis. Added new forage locations and rebalanced several. Fixed an issue where Penny sometimes got stuck during her marriage schedule. It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. = = = = = = = = = = = = = = = = = = = = = = = =. George no longer hangs out behind his trash can during summer (in front of house now). Added a world map for the Crimson Badlands (cutscene only for now). Removed three static trees on the Backwoods map. Victor now mentions players as father/mother if married to Olivia. Edited the hardwood fence configuration. Yep. Aurora Vineyard now displays vines in its overgrown state. The final step entails heading to the official Stardew Valley Expanded page on Nexus Mods and downloading SVE from there. Changed a schedule of Sam where he stood behind a bush in town. Added two new events for ??? Player shadows now clip less into Shearwater Bridge when fishing. The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. Players must now reach 2 hearts with Sophia before they can enter her bedroom. Abigail, Sam, Sebastian, or Victor wouldn't show up for their Solarian Chronicles game if the player married one of them. Decreased serpent spawns at the Crimson Badlands by 10%. Frog* Kittyfish* Quartz . Further balanced Gunther's reward to players after donating 60 artifacts to the museum. Added additional installation instructions in the ReadMe when updating SVE. Marnie has received a new event, taking place in her small crop field during the summer when the weather is sunny. !!!WARNING!!! Fixed an issue where Susan's grange display had a location message about Lewis' pickup truck due to sharing the same tile index. Grammar and style checked Claire's and Martin's dialogue. Last edited: Sep 8, 2021. Stardew Valley is rich in content, but even it has its limits. ?, patched when players meet them for the first time. -Walking on the IF2R farmhouse patio made a grassy noise and players could grow trees on their patio (perhaps a new feature coming soon? This allowed players to start the Grandpa's Shed questline on day 1, which was not an intended feature. Removed numerous false dependency entries in the SVE manifest. Changed the location of town east (player's personal garden). Fixed an issue where Cassandra clipped into Drake in the adventurer guild. Fixed a bug where Sophia mentioned her mom wanting something good for dinner (generic vanilla dialogue). . Added spouse patios on Grandpa's Farm and Immersive Farm 2 Remastered for Sophia, Victor, Olivia, and Claire. Added update subkeys for Grandpa's Farm and IF2R which will notify players if an update is available. If you're already playing IF2R, the trees will take 30 in-game days to grow. Evelyn no longer mentions grandpa's real name in her 10 heart event. Updated Susan's and Olivia's overworld sprites. (And of course all the mods required to run SVE). He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Fixed day/night tiles in all villager houses. Players starting a new wallpaper `` Ceremonial Flower Dance '' to commemorate Stardew Expanded. 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